New Staff Member: Wickham!

We hired a new Game Development Programmer today! Wickham has graciously volunteered his time to help us make program improvements to the game. As an experienced (and excellent) programmer he'll be helping us knock down the size of our tasklist! Read more »

Memory Usage and Screen Reader Friendly Features

We made some changes to the server configuration this morning. There were some configuration changes that we wanted to make and update to a more recent version of GlowMUCK... Read more »

March 2012 News Roundup

Introduction
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*tap tap* This thing on? *urgent whispering* *thump thump crash!* Wow. I'm not paying for a new one! Game Development! Get this microphone fixed! Read more »

April Fool's Day Preparations

Every year we change large sections of the muck to prank our players for April Fool's Day. It's good fun for both staff and players-- just a full day dedicated to complete and total silliness. It started out long ago (years before my time) with a few amazing staff members who literally got on the night before and changed probably hundreds of rooms in less than 24 hours. We give ourselves a little more time for prep these days, but I am consistently impressed by how much fun and creativity comes out of my fellow staff members (and our players, too, on the day of). Read more »

A World Without Boundaries

NarniaMUCK is a Role-Playing Muck. Our job as staff is to come up with ways to encourage and foster great role-play and great stories. We do so in variety of ways--imposing  limitations on the characters and their world, helping bring the right characters together, writing larger arcs that everyone can take part in, and building an ever-growing playground for us all to play "make believe" in. Read more »

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