Monthly Tip: Kinds of Conflict

There are three major categories of conflict. One is war/conflict with evil. We have some of it in Narnia, but canon limits it quite a bit. The second kind is environmental (frosts, floods, famines, etc). Canon and realism restrict this also, outside of minor problems presented by varying seasons and medieval life(which you should definitely embrace!). The last is relational conflict. RC is generally caused by two things: romance and interpersonal problems. Romance is the simplest conflict to create, but in interpersonal conflict you have more freedom than any other kind, so don't limit yourself to what is simple. Conflicting personal beliefs make great RP, and irritating-but-not-evil characters can lend to some of the most interesting and even funny RP.

Father Christmas

Father Christmas has arrived in Narnia! Just for you, staff has drawn up a rough schedule of where he'll be on any given date and released it for you to view at your leisure. Log on and greet him! Read more »

Advice on Travel and Borders

Someone recently brought to my attention that since the half-removal of the border system, this concept has never been fully clarified, so I am here to do JUST THAT VERY THING.

The basic principle here is: use common sense. That's it! Go how far you think you can go!

That said, we at NarniaMUCK Staff Incorporated (tm) have put together some things to help you out, since virtual maps can get confusing. Read more »

Monthly Tip: Creating Meaningful Characters

When planning a character (alternate or primary), make sure your character has a sustainable position in society and the ability to build relationships with other characters. They don't need to be responsible, healthy, or even good, but they must be accepted and engaging in some respect. This will help ensure a character which will build and be affected by a strong RP environment.

Border Checks

Some time ago, Feaelin made a change to allow players to move across region borders without respect for cost. This change was intended to help players meet up for RP more easily, although we still ask everyone to consider distance and travel times realistically within their RPs. The change seems to have disappeared at some point, however, and so I've just put it back again, and this time I've set a glyph of protection on the code. (... is that a real thing? Gosh, aren't I mysterious!)

If you still have trouble crossing borders, please file a bug using the normal 'bug' command.

Thanks!

Syndicate content