Game Development News


Mobiles Improved

In the past, some of the mobiles (butterflies, traveling vendors, and the like) had the possibility of getting stuck if they somehow managed to get to a room they couldn't get out of. There was a mechanism in place for resetting them but later changes to the code broke that feature. Read more »

Crossing That First Border

Anyone who's obtained a new character since the border system was installed probably has had this experience: You've @species'd, @desc'd, attrib'd, jump into the pool, and chosen your starting location.

And then you take that first step and you see: Read more »

Hunger Fixed!

Well, after two years of only being notified we're hungry when we're a few moments from fainting, and then being deluged with messages such that fainting almost seems preferable to staying awake, I have FINALLY revamped Hunger for what I HOPE is the last time. Read more »

New Command: Attrib

Well, it's done! The Attributes program is in, and it seems to be working reasonably well so far. Many thanks to those of you who had to put up with the bulk of the beta-testing this evening. Thanks to you, many badly-colored eyes and hair settings were avoided. Wink Read more »

Practice Swords, Anyone?

I know I promised the Attributes program would be my next big 'Look What I Did!' announcement, but ...well, anyone who has read this entry in my blog knows that expecting me to focus on any one thing for long enough to actually complete it is pretty cavalier.

Nonetheless, sometimes I do act on productive distractions. Such is the case here. Read more »

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