Game Development News

Development

New help system!

As part of an ongoing effort to improve the game for new and existing players, we have made some hefty enhancements to the help system. This new nhelp brings a number of improvements over the old one:

  • One help system instead of many different ones (help, admin, info, si).
  • Automatic text search if it can't find the article you want.
  • Improved edit system so staff can make updates more easily.

Please give it a try and let me know what you think! The command is nhelp, and will exist alongside the old help systems for some time. I appreciate any suggestions you might have for making it better before we make the big switch!

Border Checks

Some time ago, Feaelin made a change to allow players to move across region borders without respect for cost. This change was intended to help players meet up for RP more easily, although we still ask everyone to consider distance and travel times realistically within their RPs. The change seems to have disappeared at some point, however, and so I've just put it back again, and this time I've set a glyph of protection on the code. (... is that a real thing? Gosh, aren't I mysterious!)

If you still have trouble crossing borders, please file a bug using the normal 'bug' command.

Thanks!

Wolves and Foxes

Some of you may have played a board game called Wolves and Foxes, created by Wixenstyx and located in a couple of places around the MUCK. We got some bug reports on it and so I've straightened those out and added several more game sets around taverns and inns in various regions. There's also a set located in the lower level of the OOC Lounge, if you can't find one in your IC region.

Come one, come all and match your wits!

Combat and Fishing Fixed!

We had a problem recently where fishing and combat commands didn't work properly. Combat would complain about a "divide-by-zero". Feaelin made an improvement to the Glowmuck engine that allows it to handle decimal numbers in MUF programs, but it had an unexpected side-effect that broke these two game systems. Read more »

New Staff Member: Wickham!

We hired a new Game Development Programmer today! Wickham has graciously volunteered his time to help us make program improvements to the game. As an experienced (and excellent) programmer he'll be helping us knock down the size of our tasklist! Read more »

A World Without Boundaries

NarniaMUCK is a Role-Playing Muck. Our job as staff is to come up with ways to encourage and foster great role-play and great stories. We do so in variety of ways--imposing  limitations on the characters and their world, helping bring the right characters together, writing larger arcs that everyone can take part in, and building an ever-growing playground for us all to play "make believe" in. Read more »

Mobiles (NPCs and Prey) Improving!

Our mobiles (anything that moves/talks/etc. around on its own without a player) are handled by a program called Animazing. We've had some recent problems with Animazing in that it couldn't stay running the way it normally does... Read more »

The Southern March

As some of you will have noticed, the region in southeast Archenland that contains the town of Coghill is called the Southern March. So far, Coghill has been the only place of interest in the Southern March, but in view of the upcoming Winter Hunt being hosted by Shar and Elriya, we've added the more rural area for which the region was named--that is, the woods and hill-country inhabited by the Hermit of the Southern March in The Horse and His Boy.

This is the territory that Bree, Hwin, and their humans travel through between when they cross the Winding Arrow (leaving the rocky valley) and when Shasta finds King Lune's hunting party in what we know as Eastern Archenland. It contains some places that will probably look familiar to fans of the books, so if you've got a Coghill alt (or want one), be sure to check it out beginning this Saturday, January 7th!

Fashion Update

As a little anniversary gift to all of our clothing-wearing creatures, never-before-worn items have been added to the tailor shops around the game.

For Narnians traveling to the festival at Beruna, these can be found in Sted Cair and Barfield. Note that the sizes are not alterable, but they will fit both Fauns and humans, and we've also included some new choices just for our Dwarfs! For Archenlanders, the shops now contain a variety of options for both Sons of Adam and Daughters of Eve, commoners and nobles, and formal and everyday situations.

Go forth and RP! Buy your sweetheart a new ribbon, or save up for a pretty dress that all of the other girls will be jealous of. Keep in mind that no two shops have the same inventory, so the next time you find yourself traveling, be sure to stop on your way and pick up the T-shirt! Wink

The Book and the Nook

Greetings mortals! This is Bucki, your friendly neighborhood busy building beaver. I know I do not often post a lot here, but I’m generally around fiddling with a new project or trying to improve the game. I took a break to make an announcement. I bring exciting news!

I remember when I was first approached about building a new zone. And let me tell you, it’s quite the task. What you, the player, see are a plethora of rooms to romp around and RP in. What a builder sees are descriptions, exit and entrance messages, revisions, Easter Eggs, spell checks, grammar checks, and the ever present urge to make that room perfect. Looking back now, as the final projects come to a conclusion and we do a last walk through to make sure everything is spiffy and nice for the opening, I am just amazed at the project that has become Coghill.

I won’t lie, now that I have to share this little gem with everyone it’s a little hard to let go. By opening it to the public, it means that I must give up my darling to the mortals—the ones who it has been intended for all along. I guess that just means I need to make an alt there so I can be part of it! Coghill is my absolute favorite region in all Narnia and Archenland. It is simple, elegant, and beautiful. You will find often it described as form meeting function. There are so many things I love about it. (If you look closely, you may find the signs of a beaver or robin.)

I think, first and foremost, I need to thank Paxa for sharing this vision with me. It was her idea that led to this magnificent region. Also, my fellow builder Lydia who brought a fresh eye and a helpful hand. She helped pull all the elements together and make it ready for players. Also, my fellow wizards, Blackclaw, Melody, Antheia, and Emilia, who contributed to the building of manor and inn. Coghill is the testament to the wonders of teamwork. So, now that I’ve mentioned the nook… (There are so many great rooms I can’t list them all! Did I mention I want to live there? Oh! Don’t forget to look at the doors!) I suppose I should mention the book.

In the old school room, lying open on the desk, is a book. A beautiful, fully illustrated children’s book to teach your ABCs. A builder always wants to leave a mark, and since Coghill was not built in a day (or by me alone), I wanted to find a way to leave the paw and fingerprints of its crew behind. In this book you will find a collection of fun descriptions of the wizards who poured their sweat and tears into this lovely retreat.

So, as its opening draws nearer I hope I was able to excite you. It’s been a long row to hoe, but it has come to an end. Coghill is a quiet, close knit community nestled away in the woods near the mountains. (If you want a good idea of the atmosphere, think along the lines of Mayberry.) If you do not have an alt or an Archenlander, this is the perfect time to get one!

[Thank Paxa for the nice picture she crafted! Laughing out loud ]
http://www.narniamuck.org/sites/default/files/images/Coghill_Manor_Water...

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