Connecting to the Game

NarniaMUCK, like all MU* games, can be accessed via Telnet.

And what, you ask, is this 'telnet' of which I speak? Well, without getting too heavy into technical jargon, it's just a way for one computer to 'talk to another, just like the World Wide Web. The main difference is that Telnet interaction is all text-based, while the Web communicates text, pictures and files. Not surprisingly, Telnet is the less commonly used communication method used these days, but your computer still knows how to do it.

There is good news and bad news associated with using telnet.

The bad news is that telnet is strictly text-based. You cannot send pictures or other files using Telnet, only text. Therefore, if you're looking for WoW or Second-Life style graphics here, you'll be disappointed.

However, the very GOOD news is that telnetting to a game like ours is free, fast and safe. We can provide you with the game free of charge because our costs are moderate. Text flies across the internet at lightning speeds compared to graphics. And, where web-based communication requires image files and web files to be transferred between computers, Telnet interaction doesn't need any of that. The only thing transmitted is text. Therefore, your computer will never contract viruses or malware from NarniaMUCK.

You can choose from several different implementations of Telnet depending on your needs.


Probably the easiest way to connect to NarniaMUCK is with the Flash webconnect on our website. You can access it by choosing the 'play' tab in the menu above, or, if you don't feel like scrolling up, just clicking here. Several other websites also offer Flash or Java telnet clients for connecting to MU*s.

While the webconnect is the most straightforward way to connect to NarniaMUCK, it offers little opportunity for customization, and can sometimes be unreliable.

MU* Clients

There are a number of MU* Clients available for download, many of them free, and all designed specifically for players of MU*s. They offer you a considerably enhanced ability to customize your experience, with features such as spawns, events, and triggers, although they can sometimes be less intuitive than simpler options such as a webconnect or raw telnet. Common MU* clients include SimpleMU and MUSHClient for Windows, and Atlantis for OS X, although there are others as well.

If you decide to go this route, here is the information you'll need:

Port: 2050


If you don't want to use a webconnect or a MU* client, you can always connect to a MU* with raw Telnet.

Most operating systems (Windows XP, Vista, 7, 8, Mac OS X, Linux, Unix, et. al) come with a telnet program. You've probably just never noticed it because you haven't needed it.

If you're on a computer that uses anything but Vista, Windows 7, or Windows 8, try clicking this link:
Connect to NarniaMUCK

If your telnet client is enabled, this should call up a telnet window, and you'll see a text-drawn picture of a lion, along with the words 'Welcome to NarniaMUCK', like the one shown below. (Note that the text and background colors may be different):

What you see when you connect to the game.What you see when you connect to the game.

If you're using a post-2005 iteration of Windows, your system comes with the telnet application present but inactive. You'll need to go into your computer's settings and activate it to use it. To do that, follow these steps:

  1. Open the Programs and Features Control Panel applet (Start, Control Panel, Programs and Features).
  2. Select "Turn Windows features on or off."
  3. Select the Telnet Client option and click OK.
  4. A dialog box appears, confirming the installation of new features. After installation is complete, close the main Programs and Features Control Panel applet. The telnet command should now be available.

After that, the link above should work for you.